Tuesday, December 11, 2012

UPDATE

New !1080! flythrough of my modular level. woooo

Winter Break

This will be my winter break project.
Credit to the artist - http://conceptart.org/forums/showthread.php?172680-Robin-O-Portfolio

I am not so much looking to finish this whole space but learn a few new things while creating it. There are a couple things in here I can use zbrush to make so I can get familiar with the program. There are also a lot of interesting materials to try and recreate. I think it'll be an interesting project.

Found the art then quickly blocked in the space to get a feel for how big it will actually be...
More updates to come as I progresssssssssssss

Saturday, December 8, 2012

Videos

Videos of my board game commercial and the fly-through of my modular level. The fly-through chokes at a couple of points and is already down to 720. I had to submit something so that is it for now. I am going to get it higher res and completely smooth.


Friday, December 7, 2012

Portfolio Update

New beauty shots and some contact sheets on the 'ole website. Check it oooout.

Tuesday, December 4, 2012

Modular - Clouds

Made a quick panning cloud material. I made a cloud texture and alpha in photoshop and took it into UDK and slapped it on a plane. In the material editor I just panned the texture and added a depth bias alpha to help with the falloff on the rocks. Layered a few of those textured planes on top of each other for depth and wham-o. Easy stuff, but it helps a whole lot. A little before and after of the depth bias alpha action...
Before:

After:
That harsh edge along the rocks is gone. woo.

Modular - Updated Beauty Shots

They're getting there. I messed with the lighting a little bit, but I mostly focused on populating the spaces with props. These are taken on my computer at home so the color is a little bit different.

Ignore those wonky clouds. They were just an alpha and panner test. They will be gone soooon.... Oh, and ignore the noob cursor



Sunday, December 2, 2012

Modular - Old Beauty Shots

Here are my old beauty shots.


 I'm not too happy with the way the first set turned out. They were too monochromatic, not set dressed enough, and the compositions weren't exceptionally strong. There is also problems in the shots since I took them in the editor instead of in-game, because the skeletal meshes only start simulating cloth when you're in-game. I'm working on set dressing and lighting some new areas for better beauty shots to resubmit. The first shot from above will stay about the same, adding the new skydome (from images below) and some more set dressing. The next two shots are completely new, and I feel they are far more interesting. Just need a lot of set dressing...

Portfolio

My Portfolio

As of now it only has shots of my board game on it. I'm tweaking some things with my set dressing before I post beauty shots. Enjoy!