This semester we are making a racing game. For my level I found some real life stunts that I would like to incorporate into my game and some racing video game mechanics that I thought were pretty interesting.
Disclaimer: There is a lot of writing. If you watch anything, make it the video with the link titled Bridge. And the Trackmania videos just for fun.
The first real life stunt I am drawing some inspiration from is a General Lee jump through a barn. Mute the video immediately for a better viewing experience.
General Lee
Particularly what I like about this video is jumping through something. I want to add at least one jump where you jump through something and all sorts of little pieces fly all over the place. Another thing I like is they are jumping over something. Say this exact stunt was in my level, if you weren't going fast enough or if you hit the jump wrong you could hit the building and it would slow you down.
Another real life stunt is from a stunt car show at MGM or some crazy place like that.
I like this jump because it is a narrow path to hit the actual jump, adding a risk element. Also they land on a platform which adds another risk factor similar to the General Lee jump. You don't hit the jump fast enough, you won't make it over the platform.
Video Game reference. There are quite a few so I'll keep each explanation fairly brief, just mentioning the name of the game and what mechanic they are using that is appealing to me.
Wheelman - Much like the real life stunts, this Wheelman clip shows the car jumping through an overpass. It would be a risk/reward jump. You make the jump and fly through, you get a reward. You hit the jump wrong, you get nothing.
MK64 Koopa Troopa Beach - Same ole song and dance my friends. A risk/reward jump.
Crash Team Racing - I really wanted to add a tube in my level. Or some kind of smaller space where you could ride up on the walls and there would be some kind of substance at the bottom that would affect your driving or something. Another thing I wanted to add is a moving object like the barrel in this video.
Motorstorm Apocalypse looks rad. There are a lot of mechanics in this game that are definitely worth thinking about. Tons of decay and stuff breaking, alternate routes, shortcuts, vision obscuring materials, awesome events. Here are a few examples of some cool stuff:
Trailer - All sorts of stuff breaking and changing and tons of events happening.
Building Jump - Leading up to this jump isn't really narrow, but imagine it being narrow and then you jump out and have this big reveal of a city.
Vision Obscured - This has a few things. Stuff flying everywhere and the vision being obscured by the water. It also has fire and those red road flares to guide the player in this huge crazy storm.
Smokestack - Awesome smokestack event.
Bridge - Another event. The bridge falls down altering the course and also sends huge trucks flying around which also alter the course.
Trackmania 2 - The Trackmania videos are just absolutely crazy. Nothing really else about them. Just pure madness.
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