Sunday, December 2, 2012

Modular - Old Beauty Shots

Here are my old beauty shots.


 I'm not too happy with the way the first set turned out. They were too monochromatic, not set dressed enough, and the compositions weren't exceptionally strong. There is also problems in the shots since I took them in the editor instead of in-game, because the skeletal meshes only start simulating cloth when you're in-game. I'm working on set dressing and lighting some new areas for better beauty shots to resubmit. The first shot from above will stay about the same, adding the new skydome (from images below) and some more set dressing. The next two shots are completely new, and I feel they are far more interesting. Just need a lot of set dressing...

Portfolio

My Portfolio

As of now it only has shots of my board game on it. I'm tweaking some things with my set dressing before I post beauty shots. Enjoy!

Thursday, November 29, 2012

Reanimating Nearl Commercial

Finally finished my board game trailer. For how much time I spent on it (way longer than I expected) I feel like it should be much better quality. I find it hilarious just because of how ridiculous it is. Weird voice acting, cheesy 80's rock, and animated lightning - great stuff. I'm presenting it tomorrow so I'll have to wait and see if everyone else is amused by its ridiculous, foolish charm

Here's a little piece of the action...


Wednesday, November 28, 2012

Modular Kit - Rock Material

This is the material for the 'Super Rock'. It has an intelligent material to retain texel density when scaled and it's vertex paintable. It seems really inefficient and messy which makes me think there is definitely a better way of doing this. If anyone has suggestions to cut out unnecessary and redundant steps leave me a juicy comment.
 I made the diffuse textures with pictures I took of rocks in Arizona. It was satisfying in a way to make a texture with nothing pulled from the internet.

Saturday, November 24, 2012

Rocks n Junk

Did I go to Arizona just to get some sweet, sweet rock textures for our modular kit project!? No. But I was out here for break and saw some sweet rocks so I took some pictures of them. I have a pretty old camera but I think a few of the shot are usable for some texture noise overlays or something. Here is a little preview of some rocks:



Whaaaaat, are there shots of the ground too for texture reference!? Yeup.

Feyenuh Urtuhs

I am doing a Fine Arts - Sculpture minor. Here are my first two fine arts pieces ever. They were super fun to work on. I've done woodworking stuff my whole life because my dad had a woodshop in our garage when I was growing up. He is a proponent of hands on stuff and I think it's a good quality for people to have; knowing how to build stuff. All of the stuff I did growing up and this fine arts stuff definitely helps with my 3D work too. It's a different but the same, y'know? There are a lot of concepts that carry between the two disciplines.




Thursday, November 22, 2012

Modular Kit - Set Dressing

Just some progress with my set dressing. My map is huge... I'm probably going to have to cut a lot of it out. I lost about 6 hours of work, which was my fault, I think. I'm not exactly sure how it happened but it did. Because of that I'm a little behind where I want to be, but I still feel pretty good about it. I haven't messed around with the lighting too much yet, but here's where I am so far.


Eh, that last one is pretty dark. Sorry about that.