Tuesday, February 26, 2013

Programming CH1 - Spiky Room

For our first Programming challenge we had to create a spiky room trap. It is a room you enter, locks the player in, then triggers and event to move spikes in and kill the player.

I made a riddle for my room. The art isn't the best but all of the programming works and it's a little riddle game. You enter the room and hit a trigger volume which drops statues blocking you in. Hit the button and the riddle hologram appears. A few seconds later the spikes are triggered, entering from the sides. Choose the right answer and the spikes are reversed allowing you to live. Proving I was able to kill the player I added the back section so someone definitely dies.


In these challenges I try to do something new in the material editor for an extra challenge. In this level I made a hologram repeating the bump offset expression and adding some panning smoky textures in the background.




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