Tuesday, February 26, 2013
Programming CH5 - PhysX Lab
Challenge 5 was to make a convincing apex destructible asset in UDK using NVIDIA's PhysX lab. I decided to make a concrete pilar using a fracture map. The PhysX Lab is really cool but it takes a lot of tweaking to get the asset to fracture just the way I wanted it to. I added a particle system to spawn when the asset is being destroyed and it adds a lot. I wanted to make my on particle system, but for the sake of strict deadlines and not very much spare time, I just tweaked one of UDK's built in particle systems. It WORKS how I want it to and that was the important part of this assignment, hah.
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