Thursday, October 25, 2012

Print n Play - New Game

My brainstorming idea got scrapped. I kept a couple of elements I liked and moved on to a new idea... Which also got scrapped. I felt both of the games had a little too much to manage for a game that was supposed to be played in 30 minutes. The games were complex, but not in a good, challenging way. More in an annoying, I have way too much stuff to focus on, boring kind of way.

Late last night I came up with another idea  that pulls some mechanics from the first two games but is completely different. I wanted to keep the customization aspect in the game.

Two player, turn-based game. Each player has two platoons consisting of three tiles. Each platoon has one secret tile and two other custom class tiles. each platoon must stick together with its three members  and move its way to capture the correct enemy secret tile (one is a decoy). There is a die roll combat mechanic for adjoining enemy tiles. Defeat the correct secret tile in combat and win the game. There is a wild card mechanic and different movement patterns for each class. There is also some lore about finding the decapitated head for the body so they can be rejoined and reanimated.

Game in progress:

No comments:

Post a Comment